Pre-Rec: Guacamelee

October 2, 2014390 Comments

Rich Evans y Jack crítica ” Gucamelee “. Un juego que es a partes iguales Metroid y luchador.


Filed in: Previously Recorded

  • Sully

    Yayah!

  • Ass.

  • Stupid Wizard

    That opening was the most racist thing since A Birth of A Nation

  • Paulus Cañamonjas

    Hola cabrones!

  • Barring today’s news I am short-selling Netflix stock…I’ll write you all from rich people’s heaven…

  • Charon

    Apparently, Jack likes games that have no challenge, so that the difficulty curve can be ignored – yet, he has a Mega Man sticker up on the wall. Anyone who’s played any of those 8-bit Mega Man games knows how difficult they are.

    I smell a poseur.

  • fskn

    FINALLY YOU FUCKS!

  • Sully

    I understand where Rich is coming from. I remember the good ‘ol days, where you had a finite number of lives and/or continues to complete a game.

    These days we have the ability to save progress, so I don’t get the reasoning behind instant respawns. It completely kills the challenge aspect that used to be inherent to video games.

    That being said, it is a beautifully rendered game.

    http://www.artisanimation.com/uploads/1/5/4/2/15425578/7491024.gif

  • Paulus Cañamonjas

    That’s true but to be fair, old games were too generous with live ups too. I’m thinking of Super Mario World, and specially Donkey Kong Country. It was fairly easy to reach the 99 limit. Nes and Master System had a lot of fucked up games though.

  • Rodney

    No puedo tener suficiente de Rich Evans . Por favor, dame más de Rich Evans . Por favor, dame más, mucho más de Rich Evans . El otro no es tan malo tampoco .

  • Stupid Wizard

    Well we better start referencing the Mexican Santa Claus movie before it’s too late

  • Paulus Cañamonjas

    Is it possible to be a poser about videogames? Black metal or hipsterism, I get it. Videogames?

  • Paulus Cañamonjas

    Rich Evans es Dios.

  • Sully

    This is true. The coin/green mushroom ratio definitely fell on the generous side in Super Mario Bros., and the Warp system made beating the game that much easier, however, that being said, you didn’t instantly respawn right where you died, which completely negates any form of challenge. There were mid-level checkpoints if I remember correctly.
    And checkpoints are fine, but instant respawning right where you died is just a little too strong in the bullshit flavor department for me.

  • Longrat

    For all this talk about challenge, you guys sure as fuck hated dark souls. At least be consistent, if you want punishment in a game, enjoy a game that’s punishing.

  • Paulus Cañamonjas

    Yes, the fun is a result of beating the whole level or at least the second and presumably hardest part of the stage. It makes you feel proud of your motor skills and boldness. Otherwise, is shit. That’s the problem I have with emulators actually.

  • Hank_Henshaw

    It is possible that he played Mega Man as a little kid, so he was up for the challenge. Now, over 30, with a day job, he prefers going through games faster, and thus being able to get to the next game.

  • Bhazor

    I liked Guacamelee a lot, but boy did that opening town drag on.

    I really miss when games had separate optional tutorials (like Deus Ex and Half Life). The prospect of spending 20 minutes having to relearn basic walking and how to throw chickens is what’s putting me off replaying the game.

  • Fuck Me I’m January

    Rich Evans es vida.

  • Hank_Henshaw

    The phrase “controles increíblemente apretados” doesn’t really make much sense in spanish, but I can’t think what would be a correct translation, except “controles increíblemente buenos”, which is lame. Maybe “increíblemente responsivos”? It doesn’t sound natural either. Othen than that, and some minor pronunciation issues, the spanish was fine. Nice work, Jack. I laughed.

    Yo no ví nada particularmente racista en la introducción, aunque admito que no soy Mexicano.

  • Paulus Cañamonjas

    I’m guessing he translated directly from “tight controls”. “Controles precisos” o “manejables” may be a better option. And yes, I was very happy to see a RLM guy talking decent spanish, it sounded funny (anglophones talking spanish is always funny).
    I didn’t see any racism either. Nuestros colegas americanos a veces confunden racismo con estereotipación.
    Olé por Jack!

  • GraphicsAndBeer

    I’ll be honest, I hate the “good ‘ol days” of platforming gaming (I’m in my 30s). As a kid I wracked my head for hours in frustration, I thought that was fun somehow. F that S , because of that I don’t platformers today.

    Being a filthy casual I might play this game.

  • RLMkeepitup

    So Rich’s jacket looks like a Jedi robe and Jack’s shirt looks like pajamas. Would be cool to see you guys bring up more comparisons among games. Like that chicken mode looked like the morph ball from metroid. Anyway Rich seems happy here so I’m happy. Is he riding those bikes in the background? Seems like he’s toning down.

  • Hank_Henshaw

    “Precisos”, that’s the word I was looking for!

  • Robotpals

    Roger. Hunkering down.

  • Sully

    I’m in my mid-30s also, and I miss the *challenge* days. The days when you were on the final boss– last life– no more continues, and your system didn’t save your data.

    There were stakes in gaming back then, and you had to get good to finally see that end game cut-scene. It was cheesy, it was short, and the graphics were shit, but goddamnit, it was worth it!

  • Fuck Me I’m January

    There’s a sense of epicness and occasion that comes with finally beating a final boss when it takes forever to get to him that’s lost with instant respawns and the being able to look up everything on the internet.

  • Sully

    Exactamundo!

    (which is as Spanish as I get unfortunately)

  • Michal Richter

    NEEERDS!!!! 🙂

  • Anthony D.

    Such a fantastic game. Just goes to show that even the classic Metroidvania subgenre can be made fresh by some good ideas and a great art style.

  • GraphicsAndBeer

    Right now I am playing a lot of Destiny, the Strikes are small raid bosses and it is plain nuts. You can have a whole squad wipe in seconds, then you have to do it again. Beating the boss has that awesome sense of accomplishment. But falling into hole because you jumped slightly wrong once…. RAGE QUIT

    I will take Battlefield over Contra any day. Hell I would mow my lawn over playing Contra!

    But if they make a platformer with Len Kabasinski then I will give it a try! That would be awesome 😀

  • practicallyevil

    Where are the misspoken pull quotes that damn the game with faint praise? Those where my favorite. Although I do like the new Final Thoughts segment.

  • Jason

    A platformer with no death penalty? That’s basically the video gaming equivalent of masturbation.
    *insert punchline here* (RLM community, this is your chance to shine! The commenter who comes up with the best punchline will receive free pizza rolls courtesy of Mr. Plinkett himself!)

  • Sully

    I’m not saying the games today are “bad” necessarily. They just lack the skills needed back in the day to complete them.
    I’m a big Battlefield fan myself (Bad Company 2 is still my favorite installment), and as beautiful and epic as those games are, you have to admit there’s a definite skill gap between playing something like Battlefield or COD and playing Contra or some other run & gun 8-to-16-bit arcade shooter.

  • Fartastic

    You hear that, you second tier hack frauds? We want more paint fraise!

  • Stupid Wizard

    I’m so glad that you’re playing Alien Isolation. Hopefully it will answer our questions about Prometheus. Such as; Why would they keep Weyland being on the ship a secret?
    *cue Prometheus question synth music*
    Why would Weyland think that the Engineers had the key to eternal life? Was he high as fuck? How come when Shaw has a wound in her abdomend she doesn’t feel any pain? She just had a giant squid ripped out of her and she doesn’t feel anything? Whhhhyyyyyyy? Why were the Engineers doing on Earth in the beginning? Was it to give life to it? But there’s water and also organisms in it, so why were they there? Was it ritual? What was it’s point then?

  • Stupid Wizard

    SPEAK ENGLISH, YOU FUCKS!

  • Captain Turbo

    Is it fair to say that they thought Guacamelee was all that and a bag of (corn) chips?

  • Notme

    Could you not do the strawman “hardcore gamer” crap at the end please? Mock a game or the people behind it all you want, or take issue with actual statements. But I hate when reviewers need to pick a fight with fake people just so they have something to bitch about. (MovieBob at Escapist, I’m looking at you.)

  • Paulus Cañamonjas

    *cue Prometheus question synth music*

    How do you revive a fucking head by electrocuting it? Why did the android behave as a jerk, misusing the black goo onto Generic protagonist male? Why didn’t the crew follow Elizabeth when she rejects Fassbender sedation and scapes the OR just to get to another OR? Why use crappy oldman make-up? Why the punk geologist, who LOVES ROCKS? Why are they even filming part 2? Why the fuck….

  • Nathaniel Watkins

    It’s also possible that he likes both challenging and non-challenging games. Not like you have to pick.

  • lucusfarts

    Rich has now became a pepsi shill, you might not have noticed but your brain did,

    YOU HACK FRAUDS

  • Manioc

    I’m in my late 20’s, and I can’t say I miss hardcore platforming either. I understand why games were like that, though- having to repeat stages again and again was an effective way of extending gameplay in a time when cartridge space was limited.

  • Inkall

    Of course even amongst the “old days” there were games which did check points and respawning right and games which were direct ports of arcade games designed to do nothing but make you pump quarter after quarter into the slot.

    As far as Guacamelee is concerned I actually agree with both Jack and Rich. Having spaced out checkpoints would be a nice extra challenge but also being able to get right back into the action really suits the theme and style of the game.

  • its called bleach

    Get off your lazy fucking asses and give us what we want you hack frauds! nobody cares about previously recorded.

  • lucusfarts

    I care so fuck you.

  • Captain Turbo

    I can’t blame him for doing that because, hey, free Pepsi.

  • lucusfarts

    Adam sandler agrees

  • Paulus Cañamonjas

    He did a thing there

  • Mitchell Taco Nash

    Yeah! When’s the next Animated Plinkett, you fucks!

  • lucusfarts

    was that a thing? there are so many things that sometimes I just think anything we do is a thing, maybe it is. Maybe all we do are things, did you ever think of that.

  • Hank_Henshaw

    Every question to Prometheus has the same answer: Damon Lindelof wrote that. Coincidentally, any questions you might have, or not, about Lost has can be explained with the same magic answer for Prometheus.

  • Where’s Paul Verhoeven?

    Contra, I still love, but Ghosts ‘n Goblins was a nightmare, Kid Icarus too, those games were responsible for many broken controllers.

    I am king of the filthy casuals now though, since I love the Walking Dead games.

  • Where’s Paul Verhoeven?

    Chat question: “Hey Rich, what’s it like working with Mike?”

    Rich Evans: “Depressing.”

  • Torgo’s Giant Knees

    ¿Quién es más macho: Jack Packard o Rich Evans?

  • Where’s Paul Verhoeven?

    Rich Evans, shill for Mexican Pepsi and Jesus candles.

  • ..

  • Paulus Cañamonjas

    It’s the intro for a Plinkett review, cannot remember which of them

  • Where’s Paul Verhoeven?

    Indy review, I think.

  • Mitchell Taco Nash

    Here’s a GIF of how much Mike loves video games.

    http://i.minus.com/ibbmcvaP91Z3N3.gif

  • Sully

    Some of the direct ports were fucking ridiculous in the difficulty department, even at home on an Arcade or Commodore64. Many of those were improved with an added checkpoint system, but I can’t think of any game I’ve played that had an instant respawn that I felt was “challenging.”
    I just think a check point system benefits a game a bit better than a respawn setup. With a game like ‘Runner 2: Future Legend of Rhythm Alien’, it’s a prime example of checkpoint perfection. It *feels* like an instant respawn, but you’re actually losing quite a bit of level real-estate, especially if you’re close to finishing a level. Without checkpoints the game would be rage city, USA. But with mid-level checkpoints, it makes the game far more enjoyable. Instantly respawning would kill the experience.

  • Mitchell Taco Nash

    In-ter-net? I learned about that in an instructional video! You need a brower to surf the internet.

  • Paulus Cañamonjas

    People is getting pissed with the spanish thing, be careful haha. Difícil de decir, tanta virilidad me apabulla.

  • Mitchell Taco Nash

    You’re in your 30s and commenting on the RLM webzone?

    If you hold out long enough you could be the next 40 year old virgin! 😀

  • bassbait

    When’s the next Gamestation!!!

  • bassbait

    I don’t have time for a clever punchline, too busy masturbating

  • bassbait

    If challenging games are angry sex, dark souls is rape.

    Actually dark souls is just rape even without the comparison. Fucks you hard whether you want it or not.

  • bassbait

    Internet Service Provider? What’s that?

  • bassbait

    I’d take Contra over almost anything. I guess for people who get mad at games, something like that isn’t for them but I learned to stop raging over games the moment I bumped into my NES and lost my Ninja Gaiden progress (I was on Jacquio). Once I stopped raging to games I was able to then beat Ninja Gaiden over 10 times. Games aren’t worthwhile if they piss you off is what I think.

  • Ogrot

    He preparado una respuesta 108 página a su llamada opinión Guacamelee . Ahora voy a escribirla y publicarla aquí usando mi teclado sucio Tandy 2000 .

    Capítulo 1 Párrafo 1
    Si te ha gustado Guacamelee entonces estás pantalones estúpidas . Usted simplemente no entiende la complejidad de lo que sucedió en el juego . Me abstendré de explicar la complejidad , porque es muy complejo y técnico que no es necesario entenderlo para odiar el juego . Es como un muy profundo juego de ajedrez donde ambos jugadores no saben cómo jugar al ajedrez . Por lo tanto mi crítica de opinión de Jack Richardson de Guacamelee se centrará en el propio Jack .

    Capítulo 1 El párrafo 2
    Como sabiamente ha señalado el Sr. Caronte , abrazo repugnante de Jack de reapariciones y simples en la plataforma de juegos de vídeo es indicativo de él que es un fraude malévolo tratar de subvertir la afición que todos amamos. Él es un informal sucio que probablemente no sabe jugar Mario Cart y es parte de la conspiración feminista frecuencia para neutralizar nuestros juegos . Él puede parecer que tiene cáncer , pero el hecho es que él es el cáncer que amenaza con destruir nuestros sueños de los juegos más hardcore.

  • bassbait

    in Mario World on one of the Forest of Illusion maps, I believe it’s FOI 4, you can use a cape (which is given to you in the level) and repeatedly bounce on wigglers until you get 99 lives in one go. You can also get 99 lives by glitching a yoshi spawn using a P switch on a Chocolate Island map and it creates a live fountain. This is useless information because the game restarts at 5 lives automatically so even if you save progress those lives are worthless unless you’re bad at the game and if you’re bad at it, you’ll probably not be good enough to even get those lives. Whenever I play SMW I rarely die if ever. That game is just easy in general despite being super fun to play.

  • GraphicsAndBeer

    My wife and I have been holding off, right now holding hands and blow jobs is enough for me. 😉

  • bassbait

    I say the true fun in games comes from creating your own challenge for it. Speedruns, glitches, gimmick runs (for example, trying to beat Mario 64 without walljumping), etc. Doing what the game wants me to do gets boring so quickly.

  • Domo_Konnichiwa

    Or airplane pornography for children?

  • bassbait

    trve kvlt gamers worship the pagan god Fuchs and sacrifice COD players in his holy name.

  • Fuck Me I’m January

    Sí.

  • Hank_Henshaw

    Juan Packard o Ricardo Evans, imposible decidirse por uno de los dos.

  • ModernDayMinstrel

    Muy densa.

  • Hank_Henshaw

    Some translated phrases up there are hilarious.

  • Fuck Me I’m January

    That was actually pretty funny. At least the first paragraph, I lost you in the second one. Also, in the first paragraph if you use ‘te’ shouldn’t the following sentence start with ‘Tú’?

    Thanks,
    Enero Jones

  • Palpatine

    Dios mío! ¿Qué le pasa a tu cara ?!

  • Paulus Cañamonjas

    Wtf did I just read…? And who is Mr. Charon?

  • Gustavo Cuellar

    Rich Evans es amor.

  • Alex Lee

    “Idiot.” Or should I say, “Idiota”?

  • Ogrot

    Yo ni siquiera sé lo que eso significa .

  • Ogrot

    Well I just c/p’d one of my older posts into google translate (the intro and paragraph 1) and then typed paragraph 2 into google translate. So I think google translate will actually gramatically sort things appropriately if it’s fed in one key stroke, but stuff you type in is probably just evaluated each word at a time by the parser. I noticed that refeeding the spanish back through to see the English and the second paragraph was best described as word salad. I’m debating on whether to try and fix it or leave it up their for the spanish speakers to laugh at the incomprehensible gibberish at the end.

  • splimis

    That one missing black square is raising my heart rate considerably.

  • Ogrot

    Lol i just fed those back through the translater.

    I don’t even know wtf abrazo repugnante (disgusting hug) was supposed to be. It is totally unrecognizable from anything I wrote in English. But that is a funnier phrase than anything I could of thought up.

    informal sucio (informal dirty) was supposed to be filthy casual.

  • Hank_Henshaw

    “te”, can be followed by “usted”. Usted and tú mean “you” but one is more formal, while the other is used more colloquially. In other words, if you are a “sucio informal”.

  • Sully
  • Hank_Henshaw

    It’s all good. It does feel like a Google translate result. Funny. Some phrases just don’t work when making literal translations. For example if I were to translate “filthy casual”, I’d go with sucio casual, or inmundo casual. “Hack Fraud” is tougher…. “fraude amateur”?

  • Sully

    . . . .

  • Hank_Henshaw

    I saw this interview with Mike during a Dutch film festival where he says he had people requesting him to translate the Plinkett reviews to portuguese and other languages. I could try with spanish and italian, but it surely has been done already… plus, it’s a lot of work.

  • Uthor

    I liked this game, but gave up once the platforming got hard. I like platformers in general, but was totally uninterested in doing that in this one. I just wanted to punch some dudes. :/

  • Paulus Cañamonjas

    Hack fraud is incredibly difficult to translate. “Manchafolios”, “escritorzuelo”, “timador”. I don’t know the proper equivalent to “casual” either. That’s one of the things I admire about the english language, it’s so specific when talking about movies, games etc. You know, it’s so dense…

  • Paulus Cañamonjas

    There’s only a russian translation I think. It would be a shitload of work. Damn, you’d deserved to be paid if you did 😛

  • Ogrot

    They should commission a manly Spanish telenovela star to do a dubbed Spanish version is his sexy and brash baritone delivery.

    Imagine the line, “Get in my living room!” Delivered in Spanish with such manly gravitas and measured control.

  • My ex wife

    Holding hands?! One can only dream of such wanton carnal activities.

  • Hank_Henshaw

    See, hack is more global. “Escritorzuelo” pertains to writing exclusively, and our favorite hack frauds also direct, edit, act and play video games (some of them). Manchafolios, not something you hear everyday, and appears to be more about fine arts. I like timador, very closely related to frauds.

  • Hank_Henshaw

    Problem with dubbing is you’d eventually have people complaining they don’t like the accent. You should see the ridiculous comments fights on youtube because people from Spain hate Latino dubbings and viceversa.

    “La voz del Señor Plinkett latino es una mierda.”
    “El Señor Plinkett hablando como gallego es una mierda.”

  • Michael Collins

    Fuck this game…this is becoming a major theme with RLM, mainly review shit cause that’s all we can talk about forever and ever.

    And @ that guy that always replies to comments like this with “Well I thought it was good” fuck you too..

    Oh the humanity!

  • Paulus Cañamonjas

    Those fights are so embarrasing, and yet so common place. Most people here don’t know about that drama which has racist and nationalist undertones.Try to imagine a world controlled by hispanics, in which british and americans do separate dubbings for movies…What would happen then? I mean, they probably wouldn’t fight. Would they.

  • Paulus Cañamonjas

    Btw, what about the pixelated cardboard next to jack? Are they building a Pre-rec set?

  • blau

    two guys sitting on a couch. shot in shot / reverse shot angles. whatever it takes to not have to get out of your chair and move those monitors.

  • lucusfarts

    mike loved qwop

  • lucusfarts

    I get the feeling i should be responding to you to say fuck you but I dont know why since I cant be bothered to read.

  • Robby

    Holy shit, one of you guys has a Vita?!?! So you’re the one who bought it.

  • AceRay

    Forcing me to repeat areas of the game I’ve already beaten isn’t challenging, its tedious, redundant and outdated. “lives” systems are based off of arcades, where you had to feed in more quarters to keep playing, so it makes no sense to put that in home consoles. I’m glad that died out years ago.

  • Hank_Henshaw

    From what I can understand, Americans love british accents. If I’m not mistaken there’s a saying that goes something like “everything sounds better with a british accent”.

  • Hank_Henshaw

    If I got paid, maybe. Since that won’t happen… I pass.

  • Michael Collins

    That’s OK buddy, I’m just letting off steam, and this is not the video we need right now, but it’s the one we deserve, or something.

  • Captain Turbo

    I see what you did there.

  • Robby

    Two attractive people in Milwaukee, the most romantic city in the world – they’re in love!

  • lucusfarts

    Shouldnt you be asking why two hack frauds can so easily recreate the directorial flare of George Lucas with no budget and no greenscreen.

  • Stupid Wizard

    “Talk about shit forever”
    This is a lie

  • fskn

    Perhaps… HE’s behind all this!

  • Stupid Wizard

    Mike needs to play Metal Gear, and Metal Gear II, and Metal Gear Solid, and Metal Gear Solid 2, and Metal Gear Solid 3, and Metal Gear Solid 4, and Metal Gear Solid Portable Ops, and Metal Gear Solid Peace Walker, and the upcoming Metal Gear Solid 5

  • lucusfarts

    Its a new thing im doing, I don’t read anything and see if I can pick a reaction phrase that suits completely at random.

    If im successful I can replace myself with a robot.

  • Stupid Wizard

    Let me add some more. Mike needs to play BioShock, BioShock 2, BioShock Infinite, BioShock Infinite: Burial at Sea, System Shock, System Shock 2, Deus Ex, Deus Ex: Human Revolution, Uncharted, Uncharted 2, Uncharted 3, the upcoming Uncharted 4, The Last of Us, The Last of Us: Remastered Edition, Morrowind, Oblivion, Skyrim, Red Dead Redemption, Star Wars: Knights of The Old Republic, Star Wars: Knights of The Old Republic II, and Bambi II….WHAT THE FUCK?!

  • Jake

    “Well I thought it was good”

  • You do realize that I’m well past 30?

  • Stupid Wizard

    Wait, hold on, someone bought a Vita?!

  • lucusfarts

    Jacks been going on about buying one so he could play binding of mysac: the return of the end, or whatever hack fraud reason he said in pre rec stream.

  • Stupid Wizard

    He clearly played Ride to Hell, and what an ironic title.

    http://youtu.be/VA3vijm17Bs

  • Stupid Wizard

    Sony, IMO, has done some pretty bad marketing when it comes to Vita not to mention what are exclusives that it has that are going to grab people?

  • lucusfarts

    for some reason I want to play that game now just to see it for myself. I wont, im too cheap and lazy.

  • lucusfarts

    I don’t know, I have no interest in tablets in any form. I haven’t heard of vita outside of here so that speaks to the efficacy of sonys marketing.

  • Michael Collins

    Or a fuckbot?

  • lucusfarts

    That’s gonna be great.

  • Stupid Wizard

    It’s The Room of video games.

  • Mitchell Taco Nash

    Remember all those many months ago when you [or another RLM regular] asked what us fans should call ourselves and I replied “Virgins”?

    I’m continuing that joke, so please stick to the script Mr. Carell.

  • Like Icare

    Because saving is HARD to do right. And instant respawns are easy to do.

    So many things are going on at the same time that allowing a player to save anywhere means that every single process in the game, be it animation, sound, algorithms, all of the usable/movable objects, enemies etc. etc. – all of that needs to be able to be stopped and then allowed to continue its operation later, without a hitch, snag or an issue.

    Which also means that every single thing in the game, both visible and behind the stage, must be tracked and its state must be “saveable”.
    And it all has to keep on syncing once loaded.
    Which can get hard to do properly
    when an enemy AI or two or a thousand are in the middle of an algorithm
    calculating your trajectory in order to land that shot and not miss
    you…

    And that’s a LOT of work.

    Plus, once you actually do all that and it works properly, that translates into long saves and long loads which take up a lot of space.
    Or, some more satisfying mix, but in most cases while you can cut corners on saving time or disk space you’re pretty much stuck with long loads – unless you cheat with invisible checkpoints, silent snapshots etc.

    On the other hand, if the game will allow you to simply save before the difficult part, what’s the difference?
    And it is a LOT easier to implement a quick revive of the player character ONLY (with everything else left in a keep on keeping on mode) than to fine tune saving of the entire game state.

  • Stupid Wizard

    Jack and Rich have so much sexual tension.

  • Jake

    Definitely looking forward to the Alien: Isolation review, thinking I might need to buy it

  • Ogrot

    He’d prolly enjoy those, because they’re movies that masquerade as games. And they are schlocky as fuck.

  • PerfectSusanoo

    Hey, Francis Underwood from “House of Cards” has one! And so does the son of the guy he killed.
    https://www.youtube.com/watch?v=MHCqw23zU_o

  • Hank_Henshaw

    Could be a scene from Space Cop that takes place in a virtual reality environment. Hmm, VR is more about polygons not pixels… eh, forget I said anything.

  • Oh, I see. A running gag. Well, I don’t know how that kind of humor will go over here on RLM.com, but I guess we can give it a try.

  • dubost

    If you guys were surprised with the playable chicken here, you should play ‘The Binding of Isaac’. The game is insanely weird! Plus it’s very challenging.

  • Stupid Wizard

    They have and Jack here loves the crap out of it.

  • Jason Ross

    Pienso que uds. <> deben limpiar los baños por un trabajo y no usar Google Translate.

  • Ogrot

    Look, I’ll be the first person to tell you that Dark Souls in so many ways is the best game to have been made in a while. That said I completely understand why they hated their first Dark Souls play through, because almost everyone I’ve introduced it to and including myself had the same fucking reaction.

    “Fuck this cheap ass piece of shit game for the last time!”

    It’s a game that fails to explain itself very well at the beginning. You can kind of pick up a few mechanics from the first dungeon, but we’ve been so conditioned by the action adventure genre to approach combat by button mashing that the nuance of Dark Souls combat is actually missed by the undead asylum’s rather simple enemies (boss included). One solution may have been to make the first boss have blockable attacks that way your tanking players can learn to rely on their shield. Sure, 1337 players parry and roll but noobs who are unfamiliar with enemy attack patterns need to learn patience and to put their god damn shield up and get in attacks after a block stagger (this is PvE advice). What’s worse is the ingame tooltips are just dreadful in helping you figure out what shit does. Then compound that with the fact that most people in the chat were more interested in getting them to take terrible advice so they can snicker at their noobishness I can understand why their first play through was pretty negative experience for them.

    Once you realize that Dark Souls behaves more like a 3d fighter game with tactical elements and that the enemy animations actually have patterns and tells you are meant to respond to the game goes from OMG fucking cheap ridiculous difficulty, to shit this is fucking hard but fucking fun. And once you start not dying every time you set foot undead burg you begin to enjoy the layers of creepy ambiance and cryptic storytelling. But only after you learn that this ain’t no gothic Dynasty warriors where one spams x to win.

  • Mitchell Taco Nash
  • Mitchell Taco Nash

    Why weren’t these Japanese fans around when they needed to translate the back of the SOS box?!

  • Ogrot

    I didn’t feel that way until my first time through Sen’s fortress. I was so fucking glad to get to that bonfire on the roof of that place.

    Don’t get me wrong the initial difficulty gap of being assraped by every hollow in undead burg in the beginning angered me. But it was more akin to feeling cheated in a carnival game kind of anger. Getting knocked off the last pendulum blade catwalk for the eleventh time left me in silent disgust.

  • Sully

    The thing is, you’re not being forced to repeat areas of the game. You’re being forced to become a better gamer.

    Winning/Losing is the defining characteristic of any game. If, no matter how bad you suck, you’re eventually able to worm your way across the finish line the “victor”, you’re not exactly playing a game anymore. You’re just being force fed a win. It’s no different than kids’ Tee-ball where everyone gets a trophy, and it’s really boring, and ultimately pointless. You’re only getting half the experience. There’s no achievement. No stakes.

  • combustible lemons

    There was marketing for the Vita?

  • Sully
  • Sully

    Yeah. 10min of gameplay for every 40min of cutscenes.

  • Thanatos2k

    For anyone who likes Guacamelee you should play Dust: An Elysian Tail. It’s a similar styled game and I’d say better in every way.

  • Thanatos2k

    I have a Vita. How else to play Danganronpa?

  • Thanatos2k

    Hey-zues Krist-oh!

  • Thanatos2k

    All that and a bag of corn tortillas.

  • Thanatos2k

    It really works too.

    “What was the bl-”
    “Lindelof wrote it”
    “Oh…..”

  • Thanatos2k

    Rich is also correct about no challenge meaning no accomplishment. Jack is a filthy casual.

  • Thanatos2k

    I beat McKids. Secret world too. Bring it on!

  • Thanatos2k

    The skill gap exists because people play Battlefield and COD on controllers. Which is disgusting.

  • Thanatos2k

    The P switch that turns people into the silver coins in Vanilla Secret 2 is by far the easiest way to stock lives. You avoid all the enemies until you get it then run left, getting 50+ lives easy.

  • Sully

    Console gaming doesn’t bother me. It has its place.
    To be honest, after I spend all day hunched over a keyboard, the last thing I want to do is game with one, so I often take command my son’s 360 or PS3 and do a little gaming.

  • AceRay

    All you’re doing is memorizing the patterns of enemies in the earlier stages, not being prepared for challenges later. There comes a point where you’re not improving at the game but instead just going through the motions of the stage waiting to get to the part you’re stuck on, so when you get to the boss, playing through the rest of the stages a few dozen times or just respawning outside it isn’t going to matter because your skill level will be the same because you’re dying because of the tough boss, not the earlier levels.

    All the hard jumps I beat in the earlier stages; I’ve already beaten them. Beating them again isn’t going to make me better at the later stages, where there are new mechanics or new weapons upgrades or whatever. It just pads out the game time. The challenge is the tough jump in front of me, not the hundreds that I jumped before, if I’m not tackling the one in front then its just repeating what I’ve already done.

    Just because you haven’t grinded through all the previous levels needlessly doesn’t negate the accomplishment of beating a game. You’ve still beaten all those tough jumps and parts. Doing them over and over again isn’t an accomplishment, its a chore.

    Now don’t get me wrong, I love Contra, Castlevania etc but its just an outdated system back when they had an arcade mentality and used lives to make the games have a longer playtime.

  • When I look at this gif, all I hear is
    https://www.youtube.com/watch?v=4McldAQCkLI

  • Where’s Paul Verhoeven?

    Hey Gryce, you want a pizza roll, email me if you want a pizza roll.

  • Sully

    I get what you’re saying, but I respectfully disagree.

    My main issue isn’t the respawning or the checkpoints, per se, it’s the lack of lives. It removes the challenge and the stakes. You should absolutely be able to lose… and I mean completely, to the game.

    I don’t give a shit if you’re two hits from defeating the final big boss on level 42. You should be allowed to be defeated, killed, and sent bags packing all the way back to level 1, erasing all progress data in the process. It adds a level of excitement and tension to the gameplay, which makes beating the game sweeter.

    I understand this format won’t work for all games, but for the average platformer/run and gunner, yes– absolutely.

    If you can’t beat the game in one sitting, then fine, you save your progress (your powers, lives, finite continues, etc), but when you log back in later, if you die and run out of said lives/continues, then all of your save data should automatically be wiped clean.

    Maybe then, once you’ve beaten the game, you can unlock some sort of ever-spawn or infinite life mode, allowing for further exploration of the levels at one’s leisure.

    I don’t know. Maybe I’m just…

    http://i.imgur.com/1WnCo4X.gif

  • lucusfarts

    I couldnt see his face but im going to say yes, he loved it that much,

  • NicholasRibcage

    YES, ANOTHER REDLETTERMEDIA VIDE- … oh…

  • Ricky

    Me emocione al escuchar/read the spanish stuff :’) gracias!
    This makes my patreon pledge worth it

  • Where’s Paul Verhoeven?

    That’s the weapon that was used to kill Mike Kieslowski!

    http://imagizer.imageshack.com/img902/5543/FCthH6.gif

  • James Andersen

    It’s gonna be great.

  • James Andersen

    Just got back from the desolate place know as YouTube and it’s hilarious how half the comments on this video are “FUCK JACK GET EBOLA” because God forbid he actually state his opinion on an iconic character’s flawed games. Jack, ignore those Sonic fanboys. You’re certainly no Rich Evans, but then again, who among us are? Keep making Pre-Rec, it’s grown on me quite a bit.

  • James Andersen

    Palpatine’s behind it all!

  • Stupid Wizard

    30 percent percent of all youtube comments are made by annoying trolls, 30 percent are annoying Social Justice Warriors, 30 percent are also little kids. The remaining ten percent are normal people.

  • AceRay

    Sure, it may raise the stakes, although this may just lead to annoyance rather than tension if hit by a cheap attack like the birds in Ninja Gaiden, but it doesn’t raise challenge, which I explained in my previous post for why not ie, I already beat the challenge, doing it over doesn’t do anything. Insanity is doing the same thing over and over. Its not tense; I’m just waiting while I play through stages I’ve already beaten to get to the part.
    Deleting saves? Oh god that’s even worse.
    You should never ever ever ever EVER delete saved data. Ever. That’s like a cardinal sin of gaming. Its way too easy to be manipulate the system and hit the restart switch on the console right before you die to keep your save. Hitman Blood Money did something similar that and it completely blew, it was confusing as hell and unnecessary. What if my power goes out while I’m playing?

    I will conceive that limited lives can work for a completely linear action game like Contra where you’re just going in one direction and the game can be beaten in like an hour, but this is literally the only genre (aside from roguelikes but then again the whole point revolves around this) where this works but Guacamelee isn’t; its metroidvania, like SotN or Super Metroid. In those games, it builds on exploration and experimentation. The enemies aren’t arranged in an ascending order of strength, they’re spread out and you have to figure out which way to go. They take like 10 hours to beat with RPG features. Its bulllshit to punish the player for that. Just because its a platformer doesn’t mean they’re all the same.
    Nowadays, games are just too long for the game to just whipe the slate clean and say “fuck you” to the player. Simply punishing the player is fine, like in Dark Souls, where you lose all the souls you’re carrying, or getting the bad ending if you die too much, there are ways of increasing the tension and stakes without fucking over the player.

    BTW, you should try roguelike games like Risk of Rain, it sounds like you’d like them a lot.

  • Hank_Henshaw

    Bah, people attack Jack because he comes fourth in the Hack-Fraud Scale. Jack’s alright.

  • Thanatos2k

    Sure, consoles as fine. For certain genres. FPS is not one of them.

  • My prayers have been answered. Rich is now under the protection of the Sacred Heart of Our Blessed Lord. Deo gratias.

  • WoodyBBad

    Fred Fuchs?

  • So what do I like about Pre Rec? Well, I liked it when it was over.

    No, seriously, I like the end theme song.

  • WoodyBBad

    But what’s the difference between that and a pause state?

  • andrew thompson

    i like to think jacks back story is that he attended a magical school for wizards and in the final confrontation with his sworn enemy they fused into one being and the newly created jack pottermort wandered off to find fulfillment in b movie production…..

  • andrew thompson

    i just got a touch screen toshiba laptop. best of both worlds…. oh and i have 5 toshibas all still working the oldest is 20 years old. and a pile of dell, hp, ibm laptops and PCs… all dead.

  • andrew thompson

    Palpatines is behind all of us….

  • andrew thompson

    can i call for a ban on “i see what you did there.” it a really wanker thing to say… we all saw it.! can you really not think of a clever comment? if not then like it and move on.

  • andrew thompson

    sorry i cant read your comments…. after is see your name its all flashbacks!!! mostly of killing you in my timberwolf!

  • andrew thompson

    if you know what i said wrong post it! cause it was sooooo wrong.

  • both of them dislike horror games and seem to have no real knowledge about the genre…I expect a truly good epizode-sweeping ignorance and generalisations about an entire genre presented as facts.It’s gonna be as good as Titanfall epizode!

  • Like Icare

    No save time+load time for one.

    You don’t have to send a function (or more likely several) to run around, looking up all those running processes, checking all those objects and noting their current state and then dumping that all in a file. They are all still in memory when you pause.

    Nor do you have to send another function to read values from a file, and set all those processes and objects (which you have programmed to be arbitrarily settable and not just zeroed out when they are loaded) from their starting state when you unpause – as they are all still in the memory when you unpause.

    And your AIs can just run its algorithms in randomly selected, discardable memory chunks instead of noting everything down during the calculation – cause they can afford to ignore the parts of the problem already solved.

    Not so if you want to save the problem solving mid-way – unless you code your functions so their algorithms keeps the solution to step A which is used in step B, which is used in step C… all kept in memory while running… which IS a finite space… which keeps being writing into.

    So, IF you finish the level before those algorithms eat up all your memory and crash the game – now you must free that memory up… except that was not your only function writing to your memory and now your memory is fragmented… which slows down the game as it goes on and it starts lagging…
    So now you need a dedicated memory manager inside your game…

    Or to put it another way… it’s a difference between an enemy who looks around a room for you, scanning it left to right, pausing mid-room and then continuing to scan to the right until it notices you…
    AND an enemy who loaded up in mid-scan keeps scanning, notices you, then returns to scan the room from the left again (cause it forgot it covered that already)… but since it noticed you it has alerted other enemies… and they are rushing at you, but can’t pass the original enemy who is still scanning, stuck in the doorway, only now it can’t write into memory because that part is already taken when you were originally seen… But you have moved already… and now they are attacking an empty space…

    Or a difference between used up powerups not reappearing once you unpause, unlocked doors not locking behind you – and all your powerups reappearing unused while the door you unlocked to enter the room is now locked with you inside and no way to unlock it cause the switch is on the other side of the door.

    A difference between a half-covered level which remembers which half is covered because it is all still written in the memory AND a half-covered level which remembers only SOME parts as being covered while others are reset to a “un-covered state”.

    And boy does it get fun if you actually get to carry items from level to level…
    Now you can end up using all your ammo, dying near the end of the level, and loading up with all your ammo gone and all your enemies alive.

  • Jigsaw

    I see what you did there.

  • Jigsaw

    The should play Total Overdose!

  • Jigsaw

    So that’s why my ass hurts.

  • andrew thompson

    fine!… what did i do?

  • Sully

    I had an idea for a game once where you were placed in a survival/commando situation (Think Human Prey), and forced to take out X amount of hunters and survive for X amount of in-game days. In short, you were given 1 life, and your survival was based purely on your ability to out think the enemy AI.
    If you died, you failed. You then started over and were forced to change your strategy.
    Anyway, that’s just an idea I had. I still think it’s a good idea.

    Back on topic– In comparing games that use auto-checkpoints and manual sparsely placed checkpoints, I’ll use Tomb Raider as an example since throughout the franchise, it’s used both styles of gameplay.

    In the first Tomb Raider (original PS) you were given very few opportunities during a level to save your progress. You had to find these little Sim-like save crystals (pictured), and you couldn’t save at all until you located one.
    This forced you play differently than you would play a TR game these days.

    These days when playing TR you come to a ledge and think “Am I missing something? Do I just try and jump for the other side, or is there a bridge or door I missed? Fuck it. I’ll save here and find out.” You then save your game, make the jump, and either make it across or fall to your death. If you fail, you just respawn and continue on, looking for the path or clue you missed.

    In the old game, you would stare at that ledge a moment, you may look down into the ravine, you’d question whether or not you thought you could make the jump. You would then say “Not yet.” and you’d continue searching the area for ANY possible option and then, if nothing is found, you’d take a deep breath, say a little prayer, and take a leap of faith. You took your time because you understood the consequences.
    If you made it, you’d let off a sigh of relief, but if you fell, you’d yell “FUCK!” knowing that you’re decision had repercussions and you now had to start from the last save point, which may have been 20-30 minutes ago.
    You were forced to think before acting, because it’s a game, and games are designed to be based on strategy. There is little strategy to be found in a game where you can simply try and try again instantly. “Is it this way? Nope. Is it this way? Nope. Is it this way? Nope. Is it this way? SUCCESS!!! I’m such a good gamer!”
    Really? Are you a good gamer? Or are you just a persistent and lucky asshole?

  • fred

    And just where did you pull those statistics? because 98.8% of all statistics come from the ass.

  • fred

    Well it still is. It’s their video game side.

  • niceguy1xmil

    Did Rich just open a Mexican Pepsi? Good man.

  • DeColonise

    Only 30% I thought it was something closer to 70% by now.

  • Palpatine

    You’re damn right I am!

  • Stupid Wizard

    They came from the Fuck You Fred Institute

  • Palpatine

    Should’ve had Jesus from SOS on there.

  • Thanatos2k

    Is there something wrong with you?

  • Disqus Dikus

    I shit statistics all day erry day. Want some?

  • Disqus Dikus

    Rich Evans y Jack son fraudes hacks. Me gusta

  • Disqus Dikus

    Here comes the punchline:

    Really? Really?

    Mmmm, really?

    Shoot me now. My sense of humor has cancer.

  • Sully

    And 90% of “normal people” are complete fucking morons.

  • Epifanes

    Now I want to play it. Seems very surreal.

  • I actually tried Totino’s ® Pizza Rolls ® because that dancing pizza roll with the meat cleaver told me to. They taste like ass.

  • shouji

    it’s not all that hard actually. the way they used to do it was fairly involved, but not really hard. it’s a piece of piss now that they use the virtual states and such. i mean it was tricky to think of perhaps, and lots of cleverness went into it’s development, but you don’t have to reinvent the wheel every time you want your players to be able to save. “the library is written”, as they say.

  • WrongWithYourFace

    Rich Evans and Jack had a son?

  • WrongWithYourFace

    Especially the screams.

  • WrongWithYourFace

    The bold school for Jacks would be a better guess.

  • WrongWithYourFace

    Could someone translate the start of this SOS video?

    I must say, Jack’s pronunciation of Asian was all over the place.

  • WrongWithYourFace

    There’s some pretty horrible British accents, though. No way anyone can like all of them. Same goes for American accents.

  • WrongWithYourFace

    I think by “Metal Gear Solid 5” you mean “Metal Gear Solid Ground Zeroes and Metal Gear Solid Phantom Pain”. Makes a world o’ difference.

  • WrongWithYourFace

    Even I know how!

  • Like Icare

    And that’s why the games run exactly the same on all software and hardware platforms, patches are a thing of the past, everything works “out of the box” and same bugs are hardly ever seen in multiple games nor do they ever repeat.

    OR… Hardware and software keeps changing, both platform and development-vise, companies keep putting the Moore’s law wagon in front of the cart (e.g. Microsoft’s Visual Studio is now on a YEARLY release cycle as if it’s a browser and not an entire development suite), software updates are pushed for the sake of keeping up with the update cycle, projects get outsourced, developers keep getting younger and less experienced (cause those who actually know what they are doing either want more money or are eloping to places across the street to be project managers), libraries become incompatible and outdated OR they get labeled as intellectual property and patented just to be used as ammunition in patent wars, a half finished product has become so much of a standard that it is now a “special feature” (e.g. last episode of Previously Recorded), single player gets treated as “unimportant”, idiotic agendas are pushed because “it’s IN now” (anything that demands touching and gestures as if it increases the usability/playability) etc. etc. – all leading to people not reinventing the wheel but forgetting about the wheel altogether.

    “Fuck it. Put some skis on it and make it sled. Tell em to just drag the thing around until the next update. Or better yet, call it a feature. It’s the new roadless wheel.”

    Both the instant revival and “fighting in a box” are examples of cutting corners so there are less sharp edges to get hurt on during the porting of the game to multiple platforms.
    They list 8 platforms, by 4 different companies.
    That’s a lot of corners to cover when porting.

  • Stupid Wizard
  • Like Icare

    Isn’t that the “Depression Quest”?

  • Palpatine

    He’s like; “C’mon guys, you should have had me on there.”

  • lucusfarts

    that or his face before is his o face and hes like awww yeah baby that fast

  • lucusfarts

    I studied Asian for 26 years while at a Tibetan monastery. I can confidently tell you It says,
    kill all humans kill all humans

    kill all humans kill all humans

    kill all humans kill all humans

    kill all humans kill all humans

    Pick up lemons from the store

    kill all humans kill all humans

  • lucusfarts

    Do you think maybe your over reacting to the overuse of phrases because if you stay here long enough you can see it sort of rhymes like stanzas you know, sometimes it can be annoying and repetitive but eventually everything becomes funny again and then its gonna be great.

  • lucusfarts

    I like how there are a whole bunch of people who come onto the video just to say they don’t like the pre rec videos.

  • eon davidson

    Does Pepsi still have that logo? I haven’t seen it since the 90’s

  • ikdks

    You couldn’t schedule this thing around Rich’s hangover? Let him sleep it off, for god’s sake, he’s half the show.

  • Hey, it looks like the MST3K guys are ripping off RLM now:

    http://www.rifftrax.com/video/rotor

  • lucusfarts

    They better have mentioned RLM did it first or there will be all hell to pay.

  • ikdks

    It would be awesome to see Mike and Mike square off in a giant Peter/Homer brawl.

  • lucusfarts

    Nukie would still win even though it wasn’t a part of the fight, its just that strong.

  • RLMkeepitup

    Personal taste but I prefer the best of the worst style commentary over the talking during the movie style (kind of annoying). Even the commentary tracks jay and mike did were superior to mst3k. Not just jokes but insight into the movie.

  • lucusfarts

    No, I am your farther.

  • lucusfarts

    I just watched that video and I think my first impression is that you are correct however I have limited exposure so my opinion is worth jack shit.

  • Stupid Wizard

    No. I can’t actually think of anything to compare it to film wise. After Earth I guess

  • Stupid Wizard

    “He had the power to get nailed to a cross”

  • Stupid Wizard

    Why not Lord Shoji Tabuchi?

  • Charon

    Apparently, it’s not possible for people to pick up on subtlety or jokes either. I may not always agree with Jack’s opinion, but he’s allowed to have it. Does that mean that you guys are all “out on the joke?”

    POSEURS ALL AROUND!

  • Robby

    Puhuhuhuhuhu

  • Bag of Magic Food

    Most MegaMan games only trick you into finding them hard. Once you learn the big “tricks” they’re playing on you, then they’re not so bad.

  • Jake

    Haha I suppose that’s true. RLM as a whole can be a bit over critical of stuff, but with their movie reviews they have a fair amount of knowledge. So I see those critiques as from the production side of movies and not just their consumption.
    Their video game reviews: more just opinion pieces

  • Sully

    You know what they say,
    “Imitation is the sincerest form of douchebaggery.”

  • Sully

    It’s still in the 90’s in Mexico.

  • andrew thompson

    it would be…. if i had any idea what that was.

  • andrew thompson

    yep

  • andrew thompson

    the only thing funnier than cancer is aids.

  • Mitchell Taco Nash

    Since I’ve no idea about this video game or most video games in general, and because I’m an incredible hack fraud, I decided to put together this ‘supercut’ of ALL FOUR Interstellar trailers and I’m going to share it here with you fellow hack frauds because I love space films/sci-fi and I also enjoy Nolan’s work.

    PS – I lucked out with that rather lovely thumbnail.

    https://www.youtube.com/watch?v=Ilq4chTn6Z4

  • Stupid Wizard

    Taco has been paid by WB and Paramount to promote this movie.

  • Stupid Wizard

    So let me get the look alikes down. Jay is Spike Jonze, Tourettes Guy is Wizard, Jack is Moby, and we have various Rich’s and Mikes. So who is Jessi’s?

  • GeneralFailer

    Later bosses in Dust sucked, the last one sucked so much he almost overshadowed the trainwreck of an ending.

  • Stupid Wizard

    How about you pick a damn face, you brain dead hippy!

  • Big Mclargehuge

    That boy is looking at his sister innapropriately and the dad’s giving him a “Hey, I told you to cut that shit out” look while the mum’s mind fractures in denial of her broken family.

  • Big Mclargehuge

    The back and forth ripping it’s like poetry, it rhymes.

  • Big Mclargehuge

    I’m Rick Evans and so is my wife!

  • Big Mclargehuge

    Kickstarter for a makeout anyone?

  • Big Mclargehuge

    Mexico is actually a 90’s living museum. They’re just too dedicated to break character,

  • Kirke

    Jessi is a friend.

  • Thanatos2k

    Ability to juggle them made them easy, but still fun pummeling them into submission.

  • Stupid Wizard

    There is a reason I hate 90 percent of all youtube comments. If you want one here you go. Seriously these comments are cancer. They make TGWTG look bad, their fans look bad, RLM look bad, and us look bad. Fuck the internet *flips table over in a Rich Evans manner*

    https://www.youtube.com/watch?v=nD-hdE8PLjo

  • Stupid Wizard

    A friend?!

  • GeneralFailer

    This wasn’t fun at all for me.
    I couldn’t believe the final boss was so awful. He managed to attack me in the last form once only because I wanted to check if he can attack at all. I wasn’t even doing anything complicated — just jumping and sword attacks. Not to mention his backstory and motivations were never explained properly so this couldn’t be exciting to me even for that reason.

  • Paulus Cañamonjas

    They shouldn’t be compared, but it is inevitable. I love how one of the main complaints lies in their voices, Plinkett being a boring old guy with a chunk of shit in his mouth, and Doug being an insufferable shrieking nerd. I admit it, I can’t watch TGWTG for more than two minutes. It’s like a fork in the brain, but that doesn’ mean I want him eradicated from youtube.

  • Kaingerc

    que?

  • yoko ono obviously

  • Where’s Paul Verhoeven?

    They’re solely ironic or desperation “food.”

  • andrew thompson

    hahaha you said “hippy” now i get to do this….

    http://youtu.be/D5CLxJF1CjE

  • andrew thompson

    fine.. i’ll load my happy face….

  • andrew thompson

    not FY-FI!!!!

  • andrew thompson

    fuckbot 2000 has raped more people than the whole catholic church!

  • andrew thompson

    ke?

  • andrew thompson

    most white english speaking country’s subtitle other white english speaking people, america is the worst of the bunch, apparently seppos canna open their fecking ear ol’s!

  • andrew thompson

    i thought seppos thought poms all sound gay?

  • andrew thompson

    most of the “mad max” movies are dubbed into americaneise then called “road warrior”

  • andrew thompson

    youtubers are more like aids… or ebola… america has ebola now right?

  • Fuck Me I’m January

    I can’t believe this. We need to go over their comment section and be jerks immediately!!

    But really, $10.00? For one commentary? They need to learn how to patreon.

  • andrew thompson

    pizza rolls killed dominos…. that and they sucked…..

  • Ogrot

    The internet is filled with the worst kind of fucking fans.

    Y u no like Plinkett! U goin down!

    Plinkett is a fat homo! U gotta problem… NC is the beest! U gonna die!

    No u gonna die!

    Say helo to ma lazer. Pew pew pew. Pew pew pew. Pew pew.

    Ha I laff. I got ma shild up bitch. Pew pew pew pew.

    Joke on u ur standing on a carbinet frisser.

    Noooooooooooooo!

    I luv u

    I know.

    *prisses buotton

  • My ex wife

    Is it true
    about RLM in Milwaukee?

    Is Mr. Evans
    building an army?

  • Pablumatic

    So Rich laments the lack of challenge in today’s platformers but enjoys bashing a platformer where you have to earn your continues in bonus stages like Sonic the Hedgehog?

  • Ogrot

    Based purely off the trailer it seems like Chistopher Nolan is a one song kind of guy. It seems like parody of cinematic Chris Nolanisms. A mopey protagonist with a gravelly voice to communicate how damaged, sympathetic, and deep he is, mopes about like some kind of space Hamlet for an entire movie doing deep things. He is forced to sacrifice comfort and love to save the film world and his motivation for doing so is boiled down to a simple spark of human altruism brought on by love (earth is where his Murph is kids). Meanwhile we’ve got the white Morgan Freeman professor stand in to play the wise dadguy to shepherd Space Hamlet to listen to his better angels and save the world so that his Murph can grow up and become like a space hooker or something. Shots will be dragged out in wide panoramas to communicate iconic gravitas while characters look on with emotions on their face.

    Line beats and pacing will also be drawn out to trick the audience that something deep is being said. My favorite one from the trailer was his whole once you become a parent you want your kid to feel safe as an answer to why he simply vaguely told his child he’ll be back instead of explaining anything to her. Yeah my mom and dad did that once and then after a couple of days of them not returning I didn’t feel so safe anymore. Feelings of security come from a solid understanding of what is going on and well having something to rely on. Not vague faith in space hamlet’s cryptic words like he’s some kind of Space Jesus. Holy shit Space Jesus! What is this Man of Steel 2!

  • Ogrot

    Don’t get me wrong, I would love there to be a sci fi movie about actual space exploration that didn’t involve cgi aliens and humans pew pewing at eachother on cgi skyboxes like some live action halo film, but that doesn’t mean it has to be some brooding, possibly pretentious, discussion of the entropic nature of the universe, either. Whatever happened to the idea of being pioneers on an adventure for fame and fortune and learning shit on the way?

  • You know you could’ve just said you think his movies suck.Putting all the effort into a post to look like you got some deeply intellectual reason for disliking it before it even comes out makes you look like one of those man children on imdb who keep on going how he’s the worst thing to happen to modern day cinema.

  • Ogrot

    Because I don’t. I love the shit out of Dark Knight, Memento, and Inception. He just seems to have been traveling down the same artistic avenues lately. I don’t think it’s unfair to point that out.

  • He’s got a consistent style.I see most of the things you mentioned in his every film tho. not in a negative light(except The dark knight rises-now that was a parody of chris nolanisms as you put it).On the other hand we gotta keep our expectations realistic-it’s a 200 million dollar movie funded by a hollywood studio.He ain’t gonna be allowed to make 2001:A Space Odissey or Star Trek:The Motion Picture even if that was his only wish.

  • lucusfarts

    Rich did not complain about you only getting 3 continues in sonic which is where you are a fucking idiot for not actually paying attention to what is being said.

  • Ogrot

    No, but in light of the success of Gravity and Guardians of the Galaxy doing something in the vein of a more straight Apollo 13 styled NASA copes with possible disaster drama or something with the tone of Firefly (like a small private space company tests the very first interstellar engine leaving them stranded in uncharted space) isn’t so outlandish an idea to float.

    Maybe since Dark Knight the studios looked at Nolan’s body of work and told him your the deep grim dark director, writer, producer so live up to your brand. But everything from DKR that he has been attached to has been mired in really pushy messaging with the subtlety of a colonoscopy. Maybe he’s been trying too hard to be deep with films like DKR, and MOS, and Transcendence, etc. to get back on the Oscar nomination track to finally win an elusive best screenwriter, best director, or best picture award. So instead of letting the themes develop naturally out of the drama and visual language of the world he just bashes us with it in monologue after monologue. Or maybe since he’s gone on to just producing, directors under him are trying to imitate what they think his style is with disastrous results of tedium and excess.

  • Ogrot

    Man, just when you think that gif is finally dead, it rises again three days later.

  • Ogrot

    Too soon?

  • Well MOS and Transdence aren’t his films.He doesn’t even a have writting credit in them only producing which to me means jack shit(I mean it’s hollywood-Steven Spielberg has a producing credit on M.Bay’s Transformers but obviously you won’t see anything resembling SS in those).I suppose MOS and Transdence fail so hard is precisely because they attempt to mimic nolan’s style without really understanding it.

  • WrongWithYourFace

    Oh, I seen this like a month ago. I spotted Taco in the comments. :3

  • WrongWithYourFace

    You don’t scare me at all. At all.

  • WrongWithYourFace

    They need to learn how to free.

  • WrongWithYourFace

    Seeing the huge Spanish outbreak in the comments, I can only imagine omitted’s reaction if Jay said something in Finnish.

  • Roleplaying doesn’t count.
    Who among us can say they have never engaged in a little Even roleplay?

  • “Which games does he have?”
    “All of them”
    Every game apparently, all the games.
    I laughed out loud at that line, I don’t know if he’s meant to show how informed the dad is or if it’s just lazy writing.
    Fortunately the product placement was less egregious in season 2, although every time I saw Dunkin Donuts cups in Gone Girl I had flashbacks, it’s like they have incriminating photos of David Fincher or something.

  • Stupid Wizard

    Don’t bottle Oz

  • Stupid Wizard

    If you’re talking humor they should never be compared. If you’re talking about them analyzing a movie for its meaning then compare them because both do it well but in different ways. They’re better than YMS. “I wish everything was like The Holy Mountain!”

  • Robotpals

    I don’t get this rivalry. I am a huge fan of both RiffTrax AND RedLetterMedia. It’s a bit like being a fan of both Italian food AND baseball.

  • bassbait

    I wish this comment was like The Holy Mountain.

  • Paulus Cañamonjas

    YMS had some interesting stuff, and he doesn’t yell. Obviusly RLM is his main influence. But as you say, he’s pretentious as fuck. He’s living the patreon dream, which is quite remarkable for a guy not that talented. Also he likes to fuck humanoid flurry things. Btw, do you know that Collative Learning guy? I´ve recently found his channel by chance, it seems interesting.

  • bassbait

    As a fan of both who leans much more heavily towards RLM because they’re more similar to what I’m actually like as a person (a 100+ year old serial killer with a pizza roll fetish), I tend to see that when you isolate both of their fanbases and analyze them, they’re both alright. Not great. But pitting them against each other is just a bad idea.

  • bassbait

    Come on!

  • bassbait

    I fall under every category. Does that make me God?

  • bassbait

    I think I can claim to know a bit about horror games having grown up on them and played them consistently for most of my life. I gotta say, horror games kind of suck. I like them a lot but they are really poorly made most of the time. It’s like a sweater that doesn’t fit and it’s falling apart at the seams and worn out and shitty but you wear it because it beats being topless in the back alley that you inhabit. I’m excited to see how Alien: Isolation will be yet another shitty horror game that had potential, right there on the pile with FEAR, Amnesia, Silent Hill, Penumbra, etc.

  • bassbait

    Go in slowly on the left.

  • bassbait

    Gross, Bioshock Infinite.

    Yea he probably should play Doom. Everyone should play Doom. It should be a legal requirement in order to be a human.

  • Stupid Wizard

    Fuck humanoid flurry things? You mean the Teagan Presley pussy?

  • Stupid Wizard

    Yes you can still now, and me too! Watch as we anger an idiot who thinks RLM is for pretentious idiots.

  • Yeah, I know. She’s been a good friend of mine.

  • Stupid Wizard

    I have not seen Girl Gone or Gorl Gine or Gone Girl whatever but I have seen Left Behind with Nick Cage. It was the worst film I’ve seen in probably about 8 years maybe. For me it’s at a tie with The Last Airbender as being the worst so far this century. Where to start.

    1.) Everything. Almost everything in this movie is wrong

  • I don’t think it’s a fair comparison. MST3K isn’t intended to be commentary, just jokes. I don’t find the Riff Trax stuff funny though.

  • I like Pre-Rec. These are fun, insightful, well made videos. However… have they liked anything yet? Even the games they like, they don’t really seem to like.

  • lucusfarts

    XCOM and FTL and binding of isaac and sonic the hedghog, jack loves sonic.

  • lucusfarts
  • Hank_Henshaw

    I’m sure almost every regular RLM fan appreciates MST3K. Percy was just doing a thing, where, after so many trolls commented that RLM sucked because they dared review Space Mutiny, now it’s become like a running in-joke.

  • Hank_Henshaw

    A “meh” from Rich Evans, equates to a glowing review from a lesser human being.

  • UnShame

    But how would they know that people don’t like it if nobody told them?

  • Palpatine

    Good. Let the hate flow through them!

  • Woah woah woah

    what’s wrong with Silent Hill 2 or 3?(lets pretend the rest of the series don’t exist)

  • Guest

  • Noah R.

    That is what we in the industry call “inspiration”…

  • Noah R.

    Stop talking in your alien language, it hurts my braiiinnnnnnn!!!!

  • Like Icare

    Umm… No.
    RLM does it well. They provide reasoning and arguments for their points.

    TGWTG tries to do it in an entertaining way. He often fails.
    Most of his humor is of the Family Guy kind – i.e. not humor but merely references.

    RLM are closer to Oancitizen than to TGWTG.

  • Like Icare

    But lately something’s changed?

  • Like Icare

    Actually, if it is anything like the original script (and a lot of what’s been shown so far IS) – you are pretty much completely wrong.

    Also, quite possibly, deaf and blind.

  • sepiajack

    Gone Girl was surprisingly terrible.

  • Stupid Wizard

    Listen here let’s not start a flame war here. First off we are comparing two completely different types of review sites. Second we should complain about that fucker YMS.

  • Like Icare

    Except TGWTG does not really review or criticize – he mostly just rants. And he tends to miss stuff.
    Like mental disorders and suicidal tendencies among his cohorts.

    As for yams… Never had yams.

    They just look like oversized and overstretchedout potatoes to me.

  • lucusfarts

    The lack of views the video would get would be a clue.

  • Like Icare

    Don’t most commercially available bottles come with several Oz’s in them?

  • Stupid Wizard

    I’ve never had yams too. Have you ever done Tae Bo?

  • jaymanxyz2

    Something can be worse than The Last Airbenederere?

  • bassbait

    Ok so the only Silent Hill games I’ve played are 1 and 2, and 2 is the only one I’ve played to completion. Just gonna say it – I don’t think Silent Hill 2 is a very good game. Yes there are a lot of positives about it but I don’t think I can really overlook the negatives. I could easily do a Plinkett style review of the game where I go in depth and I do plan to do one eventually (I’ve already done one of Amnesia that’s 31 minutes on the dot, so if you want to know why that game sucks, I have more than enough complaints lol). I’m a very nitpicky person and a lot of my complaints for Silent Hill 2 could seem nitpicky but here’s just what I have to say –

    the gameplay isn’t scary at all, the tone of the game is all off (kind of like the opening of Episode 3 imo), the story’s effectiveness is undermined by various things that just feel totally unnecessary or even just baffling (Eddy for example), the pacing is very lackluster, and by the end of the game it feels like not much has really happened. Either go full blown surreal or keep it realistic. It struck a bad midpoint where it wasn’t fucked up enough to be scary and wasn’t realistic enough to make any sense as a story.

    I could go into much more detail, even the most basic things like the gameplay mechanics and how they dissolve tension making any supposedly scary scene ineffective (cutscenes take you out of gameplay and thus remove tension, the camera angles imply ahead of time whether or not something scary is going to happen as does the radio, one of the “scariest” parts of the game is when they actually force you to remove your radio and weapons but even that didn’t scare me).

    That said I like the premise of Silent Hill as well as some other elements about it. I thought the letter that your wife writes to you at the end was pretty good and there are definitely things to praise. It’s an ok story, a shitty horror, and a shitty game. With the ideas presented in the series though you could take them and make a much more interesting game out of the good aspects, while dropping the bad aspects.

  • Ogrot

    Your opinion is wrong and mine is right!

  • Sully

    “Alien” is an EXTREMELY offensive, sir! They prefer the term “domestically challenged.”

  • Ogrot

    Well he does have a story writing credit under MOS. And the other writer attached to the project has collaborated with him for the whole Dark Knight trilogy (Hoyer also apparently has a writing hand in Dark City so he has some chops). And the movie was essentially marketed as Christopher Nolan’s take on Superman, so you can’t completely dismiss it as a movie he wasn’t involved with because he wasn’t in the director’s chair. Transcendence you have a case. But given the closeness in the styles of all of these post DKR films I really can’t agree that he’s absentee producing like Steven Spielberg was for Transformers. Its hard to believe that so many typical Nolan standards would get shoved into them if all he did all day was just check his bank account and drink cigarettes and smoke coffees all day while production was going on.

  • fskn

    And Shovel Knight. But Sonic takes the cake.

  • Hank_Henshaw

    The poster for Left Behind is a masterpiece. They (poorly) photoshopped Nicolas Cage’s face into someone else’s head.

  • andrew thompson

    Dick Cage is just annoying as fuck.

  • andrew thompson

    theoretically yes, but i requires a whole bunch of physics and 12 extra dimensions.

  • Stupid Wizard

    Yeah it can be. You see with that movie I was offended both as a fan of the show and by the movie’s logic. With Left Behind EVERYTHING THAT YOU THINK CAN INSULT YOU INSULTS YOU!

  • Stupid Wizard

    This is a lie

  • Noah R.

    I prefer the term Mexican *snaps fingers*!!!! Also, I know I’m politically correct, don’t even remind me.

  • Red 6

    This episode was really boring for some reason. I generally like Pre Rec but I didn’t feel like there was anything particularly interesting about this one. They talked about the game, and that’s it.

  • Archfiend_Baramos

    Dude, you need to get in touch with your feels.

    Also, if Nolan can deliver on anything with this it appears to be gorgeous eye-candy at least.

  • Archfiend_Baramos

    I look at him like Michael Mann. I really like Michael Mann. I don’t want a Michael Mann movie to do something completely different. When I see a Michael Mann movie I want it to be like a Michael Mann movie with that style of cinematography, and use of a haunting song over a scene of people driving in a car near the climax of the film. I mean, I think Blackhat is going to have exactly what I want. I like that. I like knowing that the new Michael Mann movie I’m going to see is very, uh, “Mannish”.

    Same thing with Nolan. I don’t want to go into a Nolan movie and see something completely, uh, not, uh, “Nolanesque”? I want to see a movie that’s very, uh, “Nolanized”.

  • Archfiend_Baramos

    “I’ll be back, I promise.”

    *alien bat to back of head, buried alive in alien cornfield*

  • Archfiend_Baramos

    Patreon? Sounds like SOCIALISM. Free market theory demands you pay ten dollars for this audio track of funny jokes about a bad movie!

  • Archfiend_Baramos

    All the undrunk Pepsi from the ’90s found its way down there…

  • Archfiend_Baramos

    Ha! I see what you did there!

  • Archfiend_Baramos

    I thought it was terrible from the very first trailer I saw. It doesn’t help that the twist is obvious from that trailer.

    No, I haven’t seen it…I just KNOW that’s the twist…

  • andrew thompson

    where!?

  • Joe

    Solid video. Are you just using the game music as your background audio or is it stock music like HitB? Whatever it is it helped the tone of this video feel nice and pleasant which is a good feel for Pre-Rec.

    Also you could have a bonus clip each week where Call of Duty Rich Evans gives his take on each game you review. I liked that “character”.

  • To me what makes Silent Hill 2 scary and effective is how rich and subdued all the symbolism is within the game making every single thing a reflection of James personality.I know it sounds prententious but that’s what’s made scary to me-walking though a living world of repressed desires,clinical depression and unbearable grief and regret.It gets under your skin subsconsciously and I don’t think I ever played a game with some much shit going on beyond surface level:
    http://jayisanerd.wordpress.com/2013/01/28/silent-hill-2-thematic-analysis/

    http://www.gamefaqs.com/ps2/437029-silent-hill-2/faqs/28829

    http://www.igotaletter.com/insight/

    Anywho I will agree with you that sometimes tone seems a bit off but I chalk it off to it being a japanese game.The combat is standard survival horror-I find it much more effective at inducing anxiety then say any modern horror game when it’s either amensia(run away from everything which makes it simplistic and takes away any replay value)or something like Dead Space(where you have better arsenal of weapons then characters in FPS games)

  • RedLetterRich

    You can like something and still analyze it. I happen to love Guacamelee, I’m on like my 4th playthrough right now. We also really liked Risk of Rain, and Invisible Inc. We also tent to play old favorites when we stream. Though depending on the game maybe Jack will love it and I hate it, or vice versa.

  • bassbait

    Check out this guy Increpare. I think it’s Increpare.com His games are all short download games and they are very thought provoking art games. You might like it, if you’re looking for some depth. Shadow of the Colossus is also a well crafted game with some depth although I’m not sure if it’s in the form of symbolism as much as moral ambiguities and questions the game raises. The Suffering is an example of a horror game that uses similar tactics to Silent Hill 2 but with a more consistent tone, better gameplay, and honestly is just scarier.

    As for the symbolism – I’m aware of it and in fact it made me think of an interesting idea – reinterpreting horror to stop it being about fear and start it being about guilt. Guilt is a dark emotion and making a game where every kill feels so wrong would be a great way to disturb players in a thought provoking and meaningful way. Shadow of the Colossus does this albeit not in a horror context. Silent Hill 2 didn’t get under my skin despite knowing that it was based on his past. It would have been better if the tone was consistent because the elements that aren’t directly tied to James’s past should basically be useless and are fat that could be cut out, and the cheesy stuff in general just has to go. If you want to check out my Amnesia review just look up “amnesia negative review” and my YT name is similar to my name here so you should be able to find it. It’s probably not worth the time, I’m probably not as funny or insightful as I wish to be but if you want to know where I’m coming from with this stuff there you go. I don’t know, if the good qualities of a game are it’s backstory and the symbolism, then it might as well be a movie (although the actual movies of the game probably suck). Gameplay is fundamental, not just for entertainment purposes, but also for substance purposes. Silent Hill 2’s premise wouldn’t make a good puzzle game because the puzzle genre doesn’t go with the themes or tone of the story at all. Shadow of the Colossus was a very proper gameplay style for what the game was going for. SOTC wouldn’t work as a movie because it needs to be a game to pull off what it’s going for. Silent Hill 2 threw some gameplay and horror elements in to a sad story that was genuinely interesting but bogged down by the aforementioned gameplay and horror elements, the inconsistent tone, pacing, etc. The details of the game kind of worked to undermine the big picture in that case, whereas in the case of something like Amnesia, the big picture itself is just bad. They started with the idea “horror game” and added in a story, characters, setting, etc, after the fact. It wasn’t a dark story that they thought would best be serviced that way, it was a game that they thought should be made a certain way because it’s spookier. I admire Silent Hill as a series that’s more interested in storytelling and symbolism than it is in the gameplay and style. I’m not looking for style over substance I’m looking for style MEETS substance, where the style is itself substance or at least complementary to the substance.

  • Ogrot

    What’re you a psychologist? I threw my last psychologist out a window for making me talk about my dear mother.

  • Like Icare

    Not unless Tae Bo was an online nick.
    There aren’t really that many single Asian girls around here.

  • Like Icare

    I love how they’ve managed to convey his confusion with being involved with such a project, even in his long quest to slowly assassinate his own career.
    That man has two Oscar nominations for acting and one of them he actually won.

    Behind… and to the left. Behind… and to the left. Behind… and to the left.

  • Thanks for the reply, and I hope it didn’t sound like I was complaining. One of the things I like best about Pre-Rec is how random the videos are, and by that I mean it seems like you choose what to review before you actually play them. It makes them feel more balanced and fair, instead of just a review intended to bash or praise a game you already love or hate.

  • Mitchell Taco Nash

    Pfft. That’s not even close to being true.

    I’m paid straight from Nolan’s pocket!

  • Archfiend_Baramos

    Under there!

  • Sully

    Snaps fingers? More like Mexican’t.

  • sepiajack

    No it’s an opinion. I’m a big Fincher, fan I’ve liked everything of his except for Benjamin Button, but I thought GG was a real stinker. It’s well directed, but as others have noted above, the twist is obvious. The character motivations make very little sense, it’s surprisingly misogynistic for something written by a woman, and outdated, and feels about as clever as a CSI miami episode. It squanders a lot of talent in front of and behind the camera on a really dumb story.

  • Thanatos2k

    Unfortunately the story had to be cut down to make the release. There was going to be more that focused on him as a character.

    Of course, this does not change the fact that the game is as a whole wonderful.

  • GeneralFailer

    Better in every way is still an overstatement. Boss fights sucked by design, they probably wouldn’t improve much with more development time.

  • MHJ

    😮

  • Thanatos2k

    Simply dropping the amount of time they stagger and/or removing it entirely fixes the fights.

  • GeneralFailer

    See, this can’t be a lot of work and author didn’t change that even for a hardcore mode even though he expemented with damage system after the release.

  • Paulus Cañamonjas

    The next one will be better, since they’ll bash the shit out of Alien Isolation. Me thinks

  • Guest

    A solid good video.

    Regarding the meaning the meaning of death in video games, recently I was playing Blaster Master: Overdrive for the WiiWare. Never played the original Blaster Master, but found the concept and idea somewhat interesting. Got the remake, played and really enjoyed it. It costed some time to beat, because not only the level design itself is difficult but also the save feature doesn’t always appear in the boss stage, so when you die you’ll have to trace your way from the last save point back to the dugeon, meaning that it’s required to get good on the game to finish.

    Then, after I finished it, I decided to check some reviews of the game and every single review that I’ve seen is bashing the lack of ‘checkpoints’ and the few save spots, but isn’t that the point? Making every life meaninfull to the player?

    What I

  • megamanplayer

    A solid good video.

    Regarding the meaning of death in video games, recently I was playing Blaster Master: Overdrive for the WiiWare. I have never played the original Blaster Master but found the concept and idea somewhat interesting. Got the remake, played and really enjoyed it. It costed some time to beat because not only the level design itself is difficult but also the save feature doesn’t always appear in the boss stage so when you die you’ll have to trace your way from the last save point back to the dungeon meaning that it’s required to get good at the game to finish.

    Then after I finished it, I decided to check some reviews of the game and every single review that I’ve seen is bashing the lack of ‘checkpoints’ and the few save spots but isn’t that the point? Making every life meaningful to the player?

    What I’m trying to argue is that when a new game comes out with this kind of difficulty the general public tend to bash it (with a few exceptions) and when games like Guacamelee comes out a majority criticizes the fact that is too easy despite liking the game. I understand there’s a good balance between easy and hard, but even in games that fit this equilibrium like Shovel Knight I heard some criticism about being hard. In this case not the majority.

  • megamanplayer

    Sorry about that.

  • Zac Rogalski

    Is it as funny as The Last Airbender? I was a fan of the actual show as well but still found Shamallamas take to be incredibly entertaining. (As a comedy of course)

  • Zac Rogalski

    Loved the bit about Call of Duty players at the end. Never would have thought to buy this if it weren’t for Jack and Rich’s great review. So thanks RLM and the Pre-Rec crew for telling me how to spend my money!

  • Zac Rogalski

    This is great, makes that guy look like an imbecile. Plus it was nice to relive the good ole Plinkett review glory days.

  • Zac Rogalski

    Do we have to hate on YMS here? I happen to be a fan of both RLM and YMS, though I’ll admit he can be a bit pretentious as you said. To me that’s the point though as I find it incredibly entertaining. I compare it to someone who likes watching Glen Beck – the guys crazy as fuck, but still fun to watch to certain people.

  • Paulus Cañamonjas

    Oh, sorry if I sounded too corrosive. I guess I was frustrated with something not related with him at all. Yeap, he’s a nice guy, and he can be pretty funny too. But is not for everybody.

  • megamanplayer

    I also got the game because of the video and it is really fun. But Rich was spot-on about the “accomplishment”.

  • Paul S.

    Need gif of stone-faced RichEvans sliding candle towards camera.

  • Paul S.

    ok fine I’ll get it

  • Paul S.

    Come to think of it I think they should just savage BioShock: Infinite. It was the most overhyped game ever, full of lame pseudo-philosophy to make people feel smart for not understanding the story after it jumped the shark halfway in and absolutely no innovations in gameplay. Wow there’s a skyrail. Here’s waves of humans to murder. [Insert Jay Kill meeeeee gif here]

  • Paul S.

    I’ve heard Rogue Warrior is pretty bad (possibly good bad by the amount of creative cussin’ your character does). I got it on sale on steam but it keeps freezing on me. This wouldn’t be a problem but I can’t ctrl-alt-del or alt-tab out of it :/ gotta power down the whole rig and restart. Dunno if there’s a patch out there. Sucks cause I want to play through to the ridiculous credits sequence. https://www.youtube.com/watch?v=OVoyGUcXepc

  • Paul S.

    This is going to be a very useful rule of thumb I think. Never saw Lost – now I don’t have to. Sat through Promethius because Alien-reasons. Will probably hate-watch whatever sequels they make too but at least I’ll know why it’s awful.

  • Best King Crimson album, ever.

  • megamanplayer

    True dat.

  • August Keller

    Its great to see people who are passionate about video games, I have a point you guys made in your video I would like to try to address though.

    Feeling a lack of accomplishment from combat because of the checkpoint system:
    I can see where you are coming from I guess, but I think this is purely born from NES and SNES nostalgia. If all of your favorite games are from that era, then you are going to dislike key deviations from that formula, which in guacamelee is the checkpoint system. I think that system is great in that it prevents me from having to replay sections of the game over and over. Lives were there back in the day to limit players in the arcade, and to create an end-state for the game, and in early consoles they were there to help pad out the length of games, as cartridge based games used to cost so much more than games now (especially if you imported games, and adjust for inflation.) Backtracking can kill momentum in a game, and a game like this is all about momentum.

  • BM

    Roster Uppercut == Cock Punch

  • Kyle

    But they said it’s like Metroid, meaning it’s an adventure game, and adventure games are defined by their backtracking. :S

    But I guess by backtracking you mean do-overs.

  • Kyle

    Since they kept saying it’s like Metroid rather than just calling it an adventure platformer, I’m guessing they don’t have a lot of experience with adventure platformers like they do with brawlers. They’re often called Metroidvania or Castleroid games because Castlevania is at least as classic of an example as Metroid. But there are lots of great adventure platformers, including many free ones online.

    I like that they point out that your powerups can be applied to both combat and platforming, which is a hallmark of good design in any action adventure game, which would include adventure platformers and also Zelda-like games.

  • ¡David Oakes! 

    Haha the Ending.

  • + VW Clean Diesel VW /+

    they choose controversal games on purpose to attract more viewers. Problem is they take the rating from elsewhere (my guess IGN) and then build there reviews around it. No game is perfect but how much weight you give each flaw is up to you in the end. If they see a game has less than 85% they go full out sarcasm. That’s why I cant take them seriously. But funny to watch nontheless.

Back to Top